Quick setups
The three quick setups build a complete graph around the active mesh. They are in the Scene Setup panel and in Add > Blux Physics. After the click, a redo panel lets you change the options.
For fire and liquid, if no mesh is active, BLUX creates a small icosphere at the 3D cursor and uses it. Demolition needs a mesh.
Quick Smoke and Fire
Section titled “Quick Smoke and Fire”Converts the mesh into a fire and smoke emitter with a domain fitted to the mesh, the Blaze volume material and the live viewport preview.
| Option | Choices |
|---|---|
| Emission Mode | Fire & Smoke (fuel rate 3, smoke rate 4, 1893 K), Fire Only (fuel 4, smoke 0.6, 2293 K, brighter), Smoke Only (no fuel, smoke 6, 1093 K, no flame) |
| Grid Resolution | 48³ (fast preview), 64³ (standard, default), 96³ (high detail) |
The emitter is a mesh-volume Blaze Emitter. A Campfire look is applied for Fire & Smoke, a Torch look for Fire Only.
Quick Liquid Splash
Section titled “Quick Liquid Splash”Converts the mesh into a liquid emitter. It sets up a Hydro simulation with a domain fitted to the mesh, a ground plane, a Surface Mesher and a water material.
| Option | Choices |
|---|---|
| Particles | Target particle count. Default 15,000 (1,000 to 500,000). |
| Emission Mode | Drop / Splash (Volume) spawns all the liquid at the start frame. Inflow (Stream) pours it continuously. |
Quick Demolition
Section titled “Quick Demolition”Fractures the mesh into Voronoi shards, glues them with breakable bonds, adds a ground plane and fits the simulation domain.
| Option | Choices |
|---|---|
| Shard Count | Number of pieces. Default 20 (3 to 500). |
| Material | Concrete, Brick / Mortar, Wood or Glass. |
It calls the same tool as Fracture Selected Mesh, so you can use that for more control (patterns, rebar, clustering).
Other one-click helpers
Section titled “Other one-click helpers”- Toggle Collider (Add menu): makes the active object a collider for the simulation, or removes the collider.
- Set Up Projectile Impact: makes the active object a high-speed projectile with swept collision detection, and links it to the fracture source with foundation anchoring and wake lookahead.