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Shortcuts and menus

These work with the pointer in the BLUX Physics Graph editor.

Key Action
Space Play or pause the live simulation
Right Arrow Step one frame
Shift+Left Arrow Reset to the first frame
Ctrl+B Bake the frame range

The keys exist only in a node editor that shows a BLUX graph. In every other editor, including the shader, compositor and Geometry Nodes editors, Blender’s own timeline keys apply. Space plays the timeline, the arrows step frames, and Shift+Left Arrow jumps to the start frame.

  • While a bake runs, Space says so instead of playing.
  • While the GPU kernels are compiling in the background, Step, Reset and Bake are unavailable and their keys fall through to Blender’s own.

You can rebind or disable each key in Preferences > Keymap > Node Editor.

In the 3D Viewport, Add > Blux Physics has:

Entry What it does
Quick Smoke and Fire See Quick setups.
Quick Liquid Splash See Quick setups.
Quick Demolition See Quick setups.
Toggle Collider Makes the active object a collider, or removes it.
Set Up Projectile Impact Makes the active object a high-speed projectile with swept collision.
The attribute reader Adds the Particle Attribute Reader node group for Geometry Nodes.
Open Node Graph Opens the graph in the node editor.
Purge All Simulation Data Removes BLUX objects, caches and node groups. Asks to confirm.
  • The sidebar tab is Blux Physics Suite (N in the 3D Viewport). See The sidebar.
  • Overlay toggles are in the Viewport Overlays popover. See Viewport display and overlays.
  • Add-on settings are in Edit > Preferences > Add-ons > Blux Physics Suite. See Preferences.