Bonds and rebar
Impact Constraint
Section titled “Impact Constraint”An Impact Constraint node controls the glue bonds between neighbouring pieces. You can use several, each on a different group of pieces, so a mortar joint can differ from a brick.
| Setting | Default | What it does |
|---|---|---|
| Constraint Type | Glue | How bonds behave under load: snap, bend permanently, or spring back. |
| Breaking Force | 45 | The tensile or shear threshold that breaks a glue bond. |
| Shear Strength Ratio | 0.6 | Shear strength as a fraction of tensile. Lower snaps more easily under sideways load. Concrete is about 0.6, steel 1.4, glass 0.3. |
| Stiffness | 1,000,000 | How stiff the bonds are. |
| Yield Strain | 0.08 | Strain beyond which bonds deform permanently. |
| Creep Rate | 0.4 | Rate of permanent deformation per second. |
| Sound Speed (m/s) | 0 | 0 is an instant shockwave. Above 0, stress waves travel through the bond graph at that speed. |
| Wave Impact Speed | 5 | Approach speed that triggers a stress wave. |
| Fatigue Rate (1/s) | 0 | Damage from repeated sub-critical loads. 0 is no fatigue. |
| Fatigue Limit | 0.5 | Endurance limit as a fraction of the breaking threshold. Loads below it do no damage. |
| Fatigue Exponent (n) | 4 | How steeply damage scales with cyclic stress. |
| Bonds | Inside | Which bonds of the group these settings apply to. |
Plastic deformation
Section titled “Plastic deformation”With Plastic Deformation on (the Impact Solver’s default), glue bonds can yield. Stretched past the Yield Strain, they lengthen permanently at the Creep Rate. This gives bent metal and crumpled panels. Off, bonds stay elastic until they snap.
Stress waves
Section titled “Stress waves”With a Sound Speed above 0, a blast or heavy impact sends a stress wave through the glued chunks. Bonds crack only once the wave reaches them, so a structure fails progressively instead of all at once. Concrete is about 3,400 m/s and steel about 5,100.
Impact Rebar
Section titled “Impact Rebar”Impact Rebar adds steel reinforcement along a curve. The shards it passes through stay tethered after the brittle glue snaps. The bar is soft: it flexes, yields, and stretches permanently. It never breaks.
| Setting | Default | What it does |
|---|---|---|
| Curve / Mesh | none | A 3D curve or edge-mesh object running through the shards. |
| Rebar Stiffness | 200,000 | Tether stiffness. Softer than the glue, so a bar flexes. |
| Yield Strain | 0.1 | Stretch, as a fraction of the bar length between two shards, beyond which the bar yields and elongates permanently. |
| Max Stretch | 0.5 | Most permanent elongation. Past it the bar is stiff again. |
| Creep Rate | 0.3 | How fast a yielding bar takes up its overstretch. |
| Rebar Links | 2 | Tether anchor pairs at each joint where the bar passes from one shard to the next. More resists bending. |
You can also create rebar in the fracture tool with Curve or Auto Core Rebar.
The Reinforced Pillar template shows rebar: a concrete pillar with four steel bars, pinned top and bottom, smashed by a wrecking ball. The concrete breaks and the bars hold it.
Anchors
Section titled “Anchors”Pieces can be pinned so they never move, for example a wall’s footing. Use Pin in Place on an Impact Activation node. A pinned piece stays until a Trigger releases it.