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Rendering overview

BLUX results render with Blender’s own tools. How depends on the solver and the Simulation Output mode.

Solver and mode What you render
Atom, Hydro: Points A BLUX_Render point cloud through Geometry Nodes.
Atom: Instances Instanced grains for sand and gravel.
Atom, Hydro: Surface A liquid surface mesh. It streams from cached PLY files through a Geometry Nodes Import PLY tree. Whitewater renders on its own BLUX_Whitewater object.
Blaze: Volume An OpenVDB volume sequence on a BLUX_Blaze object with the Blaze material.
Impact Fracture shard objects with exterior and interior materials.

Both are supported. Liquids and volumes are heavier in Cycles. Some choices help in either engine:

  • Render volumes at 64 samples or more. The denoiser at low sample counts softens smoke.
  • Liquids chain many refractive interfaces, so raise Cycles’ transmission and transparent bounces. See Render settings.
  • Turn on motion blur. Surfaces carry a velocity attribute, and Blaze bakes store a velocity grid.

Baked results read from the cache files, so blender -b -a renders them with no solver running. Cached frames must be present on the render machine, in the cache folder the file points to.