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BLUX Physics Suite

GPU granular, liquid, smoke/fire and rigid fracture physics for Blender, driven by one node graph.

Blaze

Smoke and fire on an Eulerian grid. Campfires, fireballs, smoke plumes and thrusters, with wavelet upres and OpenVDB output.

Hydro

Incompressible liquids with real-world viscosity and density presets, a production surface mesher and GPU whitewater.

Atom

Sand, snow, jelly, slime, viscous fluid and lava with the Material Point Method.

Impact

Rigid bodies on XPBD with Voronoi fracture, breakable bonds, rebar and staged demolition.