Blaze
Smoke and fire on an Eulerian grid. Campfires, fireballs, smoke plumes and thrusters, with wavelet upres and OpenVDB output.
Blaze
Smoke and fire on an Eulerian grid. Campfires, fireballs, smoke plumes and thrusters, with wavelet upres and OpenVDB output.
Hydro
Incompressible liquids with real-world viscosity and density presets, a production surface mesher and GPU whitewater.
Atom
Sand, snow, jelly, slime, viscous fluid and lava with the Material Point Method.
Impact
Rigid bodies on XPBD with Voronoi fracture, breakable bonds, rebar and staged demolition.