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Release notes

The first release of BLUX Physics Suite, for Blender 5.0 and newer.

  • Blaze for smoke and fire on a sparse grid, with Combustion, Dissipation and Turbulence nodes, Blaze Look shading, wavelet upres, checkpoints and OpenVDB output.
  • Hydro for liquids, with real-unit liquid presets, up to four liquids per scene, a production surface mesher, a GPU anisotropic mesher, and GPU whitewater.
  • Atom for granular, elastic, snow, mud, fluid, lava, metal and concrete materials, with wetting and melting.
  • Impact for rigid bodies on XPBD, with Voronoi fracture, breakable bonds, rebar, joints, groups, activation and triggers, and debris.
  • One node graph drives everything. The sidebar edits it, and the node editor shows it.
  • Templates for every solver, quick setups, and saveable graph presets.
  • Wrangle nodes for per-particle and per-voxel GPU code.
  • Particles and gas together, with Blaze Coupling.
  • Baking with checkpoints, upres and resume; Alembic, PLY, OpenVDB and spritesheet export.
  • Diagnostics, kernel warm-up, cache budgets and an environment check.