The sidebar
BLUX lives in the 3D Viewport’s sidebar. Press N in the viewport and open the Blux Physics Suite tab.
The panels run top to bottom in the order you build a scene:
| Panel | What it is for | Open by default |
|---|---|---|
| Blux Physics Suite (main panel) | Run, step, reset and bake. The solver picker, kernel state and problems. | yes |
| Scene Setup | The graph, Templates, My Presets and the quick setups. | yes |
| Solver | The main settings of the active solver. | yes |
| Emitters | One card per emitter feeding the solver. | yes |
| Forces | One card per force. | no |
| Colliders | Make objects colliders, and one card per collider node. | no |
| Output & Look | What the result is drawn as, and how it is shaded. | no |
| Bake & Cache | Frame range, baking, and what is cached. | yes |
| Export | VDB, spritesheet, Alembic, PLY and archives. | no |
| Viewport Display | How the simulation is drawn while you work. | no |
| Diagnostics | GPU, memory, the worker and solver statistics. | no |
| Shard Inspector | Live state of one rigid-body shard. Impact only. | no |
The sidebar shows the settings you reach for while working. Every setting of every node is on the node itself, in the node graph editor.
The main panel
Section titled “The main panel”Run controls
Section titled “Run controls”- Run starts the live simulation. While it runs the button becomes Pause, and during a bake it becomes Cancel Bake.
- Step advances exactly one frame.
- Reset returns to the first frame and clears stale meshes.
- Bake bakes the frame range. See Bake & Cache.
Step, Reset and Bake are unavailable while a bake runs. Hover a greyed-out button to see why.
Progress
Section titled “Progress”During a bake, a progress bar shows the bake status. During the first run of a solver on a machine, it shows the kernel compile with a percentage when one is known. The note First run per engine only; kept across restarts explains that this wait happens once.
Solver buttons
Section titled “Solver buttons”Four buttons, Atom, Blaze, Hydro and Impact, choose the solver the graph runs. The current solver is shown pressed. When the file has no graph yet, nothing is pressed and the panel says Choose a solver to start.
Picking a solver rewires the Simulation Output node to that solver’s node. The first time, BLUX adds a starter solver and emitter. Nodes you already have are kept, so you can switch back.
State rows
Section titled “State rows”| Row | Meaning |
|---|---|
| Kernels | The GPU kernels. Compile on first run, a warm-up progress message, Preparing for this run, Ready (Blaze), or Warm-up failed (see console). |
| Speed | Steps per second and the real-time factor, for example 0.65× real time (slow). Shown once a run has started. |
Problems
Section titled “Problems”Problems the solver reports are shown in red under the state rows:
- Errors from the worker, shown when the status starts with Error.
- Solver warnings, such as clamped time steps or dropped colliders.
- A particle count that differs from the one you asked for, shown as N of M requested particles.
- A scene that needs more GPU memory than is free. A box explains it and offers Lower Resolution to Fit. See Out of GPU memory.