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Templates

Templates are complete, working scenes. Each builds a node graph and the set around it, such as ground, props and colliders. Start from one, press Run, then change it.

Open the menu from Templates in the Scene Setup panel or the node editor’s header. The menu lists the current solver’s templates first, then the other solvers under Other Engines. With no graph yet, every solver is listed alike.

A template that belongs to a different solver than the graph’s current one replaces the graph. Your own modelling meshes are never touched.

At the bottom of the Templates menu, Add Camera & Lights is off by default. When it is off, a template adds only the simulation and its set dressing, and leaves your camera, lights, world and render settings alone. When it is on, templates also add a camera, three area lights and a dark studio world, and tune the render settings for them.

Template What it shows
Campfire Logs burning from their surface, ember glow, thin wood smoke.
Gasoline Fireball A fuel burst detonated in the air, rolling into soot.
Diesel Smoke Stack A chimney collider with dense smoke in a local cross wind.
Rocket Thruster A jet onto a launch pad collider, billowing along it.
Incense Wisps 1 cm voxels, no combustion, a thin wisp breaking up.
Candle A small, steady flame at 2.5 mm voxels.
Moving Torch Move With Object: the domain travels with the torch.
Burning Object Attribute-driven fuel on a prop that is also its collider.
Ground Explosion A hemisphere blast, a mushroom stem and a dust skirt.
Fire Tornado The Vortex force over a burning fuel ring.
Magic Flame Two Field Wrangles and a colour-ramp look.
Template What it shows
Dam Break A reservoir breach in a glass-sided channel that climbs three stepped concrete weirs, throwing spray and leaving foam.
Honey Coil A thin, very viscous honey stream poured onto a plate. The rope piles into a mound under the spout, which slumps and settles once the pour stops.
Buoyancy Tank A wave tank with a piston wave maker. A light wooden crate floats and a dense steel ball sinks.
Oil & Water Two immiscible liquids in a glass tank: a block of amber oil dropped on blue water pools on top.
Template What it shows
Sand Bulldozer A block of dry sand collapses into a pile, then a steel blade bulldozes it into a berm.
Jelly Stairs Three jelly cubes, soft, medium and firm, thrown down concrete steps. They squash, wobble and bounce without breaking.
Mudslide A block of yield-stress mud slides down a ramp, piles against a hut and stops. It does not run out like water.
Sand Dust Sand coupled to a Blaze solver, so the moving sand raises dust.
Template What it shows
Mortar Wall A running-bond brick wall with weak mortar joints, a stronger top course and a pinned footing, hit by a steel cannonball.
Staged Demolition A fractured concrete tower taken down floor by floor by an animated Trigger volume.
Reinforced Pillar A concrete pillar with four steel rebars, pinned top and bottom, smashed by a wrecking ball. The concrete breaks and the bars hold it.
Demolition Dust A demolition coupled to a Blaze solver, so the debris raises dust.
  • Press Run for a live preview, or set the Simulation Output node to bake and use Bake.
  • Templates are meant to be changed. Select a node to read what each setting does in the Node Reference.
  • The first run of a solver on a machine compiles GPU kernels. See Kernel cache and warm-up.