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Credits and references

BLUX implements and builds on published research and open-source tools.

Feature Reference
Whitewater (spray, foam, bubbles) Ihmsen et al. Unified Spray, Foam and Bubbles for Particle-Based Fluids (2012).
Anisotropic GPU surface mesher Yu and Turk. Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels (2013).
Production surface mesher The splashsurf method by Löschner, Bender et al., used through pysplashsurf.
Blaze upres Kim, Thürey, James, Gross. Wavelet Turbulence for Fluid Simulation (2008).
Hydro implicit viscosity Peer et al. (2015).
Mesh cleanup Moore and Warren’s sliver removal.
Solver families The Material Point Method (MLS-MPM) for Atom, and Extended Position Based Dynamics (XPBD) for Impact.
  • Taichi is the language and compiler the solvers are written in. It is distributed under the Apache License 2.0.
  • NumPy and SciPy are used for arrays and spatial algorithms.
  • OpenVDB is the sparse volume format Blaze writes.
  • Blender is a trademark of the Blender Foundation. BLUX is an independent add-on and is not affiliated with or endorsed by the Blender Foundation.